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Perry's Parlor

SPIDER SOLITAIRE · EST. 1885
Owner's Manual
For Windows computers and Android phones & tablets · Version v2r17 · October 2026

Welcome, Partner

Perry's Parlor is the classic card game Spider Solitaire, dealt on green felt in an Old West saloon parlor. There's ragtime on the player piano, a cat asleep by the window, a barkeep named Mose, and a whole family of friendly spiders who drop by to celebrate when you win — but never every time.

This manual explains everything in plain words. You don't need to read it all before you play: the game is built so that nothing you do can break it, every move can be taken back, and help is always one button away. Read Getting Started and How to Play, then come back to the rest whenever you're curious.

Good to know The game saves by itself after every move. Close it whenever you like — your hand will be waiting.

What's Inside

1. Getting Started
2. The Welcome Screen
3. How to Play Spider
4. The Card Table
5. Help When You Need It
6. Playing on a Phone
7. Which Game to Play
8. Playing the Same Hand as Family
9. When You Win
10. The Spider Family
11. The Ledger: Your Record
12. Life in the Parlor
13. Settings
14. Your Own Photos on the Cards
15. The Back Room
16. Players and the Guest Book
17. Keys and Buttons
18. Questions and Answers
19. Privacy and Credits

1. Getting Started

On a Windows computer

  1. Double-click Perrys Parlor v2r17 Setup.exe (the numbers at the end are the version).
  2. Windows may show a blue box that says "Windows protected your PC." That only means the game isn't from a big company. Click More info, then Run anyway.
  3. Click Install, then Finish (leave "Open Perry's Parlor now" ticked to start right away). A gold sheriff's star called Perry's Parlor appears on your desktop and in the Start menu.
  4. Double-click the star whenever you want to play.

There's also a no-install copy (Perrys Parlor v2r17.exe): double-click it to play straight away.

On an Android phone or tablet

  1. Once Perry's Parlor is in the Play Store: open the Play Store, search for Perry's Parlor, and tap Install.
  2. Tap Open, or find the gold star among your apps.
  3. Turn the phone sideways — the game plays in landscape, so the whole table fits.

The first time you open it

The saloon doors swing open and you walk into the parlor (they do every time you start the game, unless Gentle motion is on). The very first time, a box asks what the barkeep should call you. Type a name — "Mr. Perry", "Grandpa", anything you like — and click Pull Up a Chair. The game greets you by that name, writes it in the Ledger, and puts it in the headlines when you win.

Anyone else who plays can add their own name later, and everyone keeps their own scores (see Players and the Guest Book).

The Guest Book on the first visit

Getting a newer version later

On Windows, run the new Setup the same way — your name, scores, Ledger, photos and Spider Family Album are all kept. On Android, the Play Store updates the game by itself.

2. The Welcome Screen

Mose the barkeep says hello. When you have a game going, "Continue Your Game" is right on top.

ButtonWhat it does
Continue Your GamePicks up the hand you were playing, exactly where you left it.
How many suits?Choose 1 Suit (Easy), 2 Suits (Medium), 3 Suits (Harder) or 4 Suits (Hardest). 1 Suit is the classic place to start.
Winnable hands onlyOn: every hand the game deals has already been solved by the computer, so it can always be won. Off: any shuffle at all, the old-fashioned way.
Deal Me InDeals a fresh hand with the suits you picked.
Hand of the DayToday's special hand — everyone who plays it today with the same number of suits gets the very same cards.
Play a Hand #Type a hand number to play an exact deal (see chapter 8).
Other GamesSpiderette, Relaxed Spider, the Wanted Hand of the Day ($250), and Show Me How — watch the game play a hand by itself.
The LedgerYour record: wins, streaks, best scores, rank and brass plaques.
SettingsFelt colour, card styles, sound, and much more (chapter 13).
How to PlayA one-page picture guide to the rules. Its About the Parlor button tells who made the game, and why.
Not Mr. Perry?Shows your own name. Switch to a different player, or add a new one.
Leave the ParlorCloses the game (on a computer; on a phone press Back here). It asks first, your hand is saved, and the saloon doors swing shut.

3. How to Play Spider

The goal: build each suit in order from King down to Ace, all in one column. A finished run of thirteen cards slides off the table on its own. Clear them all and you win. (The face cards are painted frontier folk — the King of Spades is Sheriff Perry.)

The rules, plainly

Scoring

WhenScore
You start every hand with500 points
Each move, each deal, each Undo−1 point
Undoing the move that finished a suittakes its 100 back
Each suit you finish+100 points

So fewer moves means a higher score (it never shows less than 0). The brass tag under the pocket watch (the clock at the top right on a phone) times the hand: it starts with your first move or deal and pauses whenever a menu is open or you step away from the game.

A good habit Turn over face-down cards whenever you can, and try to build runs in one suit. In a 1-suit game every run is the same suit, which is why it's the easiest.

4. The Card Table

1 2 3 4 5 6 7 8 9 10 11 12 13 14
1The window and the cat. Click the window to switch between day and night. Click the sleeping cat: it wakes, yawns, meows and curls back up.
2Score and the number of moves so far.
3The pocket watch tells the real time; the brass tag under it is your time on this hand.
4The Wanted poster. Hands that got away go up here — or, when there are none, the Wanted Hand of the Day. Click it.
5Deputy Dangle waves from his thread. Click him and he swings to and fro.
6The ten columns where you play. Long columns squeeze together — every card stays readable.
7The deck. Click it to deal a new row. Each little pile is one deal.
8Mose the barkeep pops up now and then with a kind word. Finished suits stack in this corner, King on top.
9Suits home. A shot glass fills for each finished suit — 8 in all (4 in Spiderette).
10Undo, Hint, New Hand and Menu — big buttons, always here.
11The Back Room door. Click to switch between the Parlor and the plain Back Room.
12The hand number and which game you're playing.
13The song plate: the song now playing, Pick a Song and Skip Song (chapter 12).
14The lamps. Click either one: Off, Low, Medium, High, then round again.
Hover for a hint On a computer, rest the mouse on something in the parlor and a little label tells you what it is.

5. Help When You Need It

Moving cards

Click (or tap) a card and it jumps to the best place it can go. Or drag it wherever you like — the column it can land on lights up. If a card can't move, it gives a little shake.

Undo — as many times as you like

Changed your mind? Click Undo. It takes back moves and deals one at a time, all the way back to the start of the hand.

Hint — shows you a good move

A thick gold frame shows the cards to move, a gold arrow points where they go, and a note says it in words.

If there are no moves left on the table, Hint points to the deck. If the hand is truly stuck, it says so — try Undo, or deal a fresh hand.

Finish it for me

Near the end of a hand, when the computer can see that the rest is certain to come out, a Finish it for me button appears. Click it and the game plays out the last moves for you.

Show Me How

In Other Games → Show Me How (or the Show Me How button on the How to Play page), the game plays a whole hand by itself, slowly, explaining each kind of move as it goes. Click Stop the Demonstration whenever you're ready to play. A demonstration never counts in your record.

The Menu

Back to the Table, Deal a Different Game…, Restart This Hand (same cards from the beginning — it doesn't count as a loss), Piano Requests (music), The Ledger, Spider Family Album, Settings, How to Play and Leave the Parlor.

Nothing is lost by accident Whenever something would end a hand you've started — a new deal, a different game — the game asks first.

6. Playing on a Phone

On a phone the parlor rearranges itself so the cards can be as big as possible. (Most tablets, about 8 inches and up, get the full parlor with the painted wall, just like a computer; smaller ones use the phone layout.)

The phone table: score, buttons and clock along the top; finished suits and the deck in a lane on the right.

Hint on a phone

The welcome screen on a phone

7. Which Game to Play

GameWhat's different
Spider, 1 Suit (Easy)All 104 cards are spades. Any run is a same-suit run, so groups move freely. The best place to start.
Spider, 2 Suits (Medium)Spades and hearts. Now you have to sort the colours out.
Spider, 3 Suits (Harder)Spades, hearts and diamonds.
Spider, 4 Suits (Hardest)All four suits — the real test.
SpideretteOne deck, seven columns — a shorter, quicker game, in 1, 2 or 4 suits (with 3 picked it deals 2). Under Other Games.
Relaxed SpiderThe same as Spider, but you may deal even when a column is empty. Under Other Games.

Winnable hands only

With this switched on (it is, to begin with), every hand the game deals you has been solved by the computer first — nearly 8,000 of them in all, at least 400 for every kind of game. If a hand seems impossible, it isn't: try Undo, a Hint, or Restart This Hand. (A number you type in with Play a Hand # can be any deal; the game tells you when it is one of the certified winnable ones.) Switch it off on the welcome screen for a completely random shuffle.

Bigger, clearer cards

In Settings you can choose Large Print faces, Extra-Large cards (on a computer), four-colour suits (blue diamonds, green clubs) and High contrast. See chapter 13.

8. Playing the Same Hand as Family

Every deal has a hand number, shown at the bottom right of the table (at the top, in the middle, on a phone). Same number plus same number of suits means exactly the same cards — so you can race the family on the same hand, no internet needed.

Play a Hand #

  1. On the welcome screen, click Play a Hand #.
  2. Type the number (for example 48213) and pick the suits.
  3. Click Deal It. Then compare your scores and times.

Hand of the Day

Each day there's one special hand for each number of suits. Everyone who plays the Hand of the Day with the same suits gets the same cards that day — a friendly daily contest. Win it and Prof. Octavius Eightlegs may stop by to congratulate you.

Send a Telegram

After a win, click Send a Telegram. The game copies a short message — your game, hand number, time, score and moves, plus a "Can you beat it?" challenge — so you can paste it into a text message or email to the family.

The Wanted poster

A hand you gave up on goes up on the Wanted poster on the wall. Click the poster (or Try #… Again in the Ledger) to deal that exact hand again. Win it and you collect a $100 bounty — and, the first time, the Bounty Collected brass plaque.

The Wanted Hand of the Day — $250

Every day one of the toughest winnable hands in town is wanted, matched to the number of suits you play. Everyone who plays the same suits gets the same outlaw that day. Bring it in for a $250 bounty (once a day) and, the first time, the Outlaw of the Day plaque. Find it on the Wanted poster (when no other outlaws are at large), in the Ledger right beside the Wanted hand (Ride Out), and in Other Games.

9. When You Win

The cards bounce across the felt with confetti

Sometimes a member of the Spider Family drops by

Big days make the front page of the Parlor Gazette

The win card: your score, time and moves

Every win in the parlor gets the bouncing-card celebration, a hoedown on the piano, and a sepia "tintype" photograph for your Scrapbook (the latest 60 are kept). Click anywhere to hurry it along. In the Back Room a win ends with a gold cascade instead, and with Gentle motion on it's a short shower of confetti.

Now and then — never every time — a spider comes to visit, and the first time you meet one they join your Spider Family Album. On special days the Parlor Gazette prints an extra edition: your first win, a new record, a promotion, a win milestone (10, 25, 50, 100 wins and on), a new parlor decoration, a bounty collected, the Outlaw of the Day, your first four-suit win, the Hand of the Day.

The win card lists your score, time and moves, any new brass plaques, and gives you three choices: Deal Again, Replay This Hand, or Send a Telegram — or go back to the Main Menu.

10. The Spider Family

Thirteen spiders (and Mose) live in and around the parlor. Each one turns up for a particular reason. Collect them all in the Spider Family Album — a silhouette marks the ones you haven't met yet. Every one of them is animated: Banjo Bill strums, Granny Weaver knits, Lasso Lou twirls his rope, Little Tad jumps for joy. In the Album they hold still until you rest the mouse on one (or tap it on a phone).

Deputy Dangle — the host; he celebrates your very first win.
Doc Webb — spins you a message in his web.
Silas — the rare Golden Spider (2-suit games and up). Lucky you!
Ma Webb — brings pie when you win three in a row.
Little Tad — cheers your first win of the day.
Granny Weaver — knits a sampler for milestones.
Banjo Bill — leads the Square Dance.
Lasso Lou — ropes in a long, hard-won hand.
Miss Clementine Crawley — sings when you set a new record.
Jasper Silk — shows up for fast wins.
Prof. Octavius Eightlegs — for Hand of the Day wins.
Cookie — rings the dinner bell every 25th game.
Dusty — rolls past the parlor window now and then (not on a phone).
Mose the Barkeep — greetings and one-liners, always.

The Spider Family Album, part-way filled in

How often they visit is up to you: Settings → Spider visits → Often, Sometimes or Never.

11. The Ledger: Your Record

The Ledger is a leather-bound book with a tab for each kind of game. The left page shows your rank and your numbers: games played and won, win rate, current and best streak, best score, fastest win and average win. The right page holds the Hall of Fame (your five best wins), your recent hands, the Wanted list and your brass plaques.

Tin Star ranks

RankTotal wins
Greenhorn0
Ranch Hand5
Wrangler15
Deputy30
Sheriff60
Marshal100
Legend of the West200

Brass plaques

First Win · 10, 50, 100 and 250 Wins · 5 in a Row · 10 in a Row · Quick Draw (a win in under 5 minutes) · No Take-Backs (a win without Undo) · Two-, Three- and Four-Suit Wins · Hand of the Day · Bounty Collected · Outlaw of the Day · Spiderette Win

Under the book

Spider Family Album — everyone you've met.
Tintype Scrapbook — a sepia photograph of every parlor win (the latest 60).

12. Life in the Parlor

Things to click

ClickWhat happens
The windowSwitches between day and night outside.
The catIt wakes up, yawns, gives a little meow or a purr and curls back up to sleep.
The lampsOff, Low, Medium and High — the lamplight on the table follows.
Deputy DangleHe swings to and fro on his thread.
The Wanted posterTry a hand that got away, or the Wanted Hand of the Day.
The song plate (under the sign)Pick a Song or Skip Song.
The player pianoOpens Piano Requests, to pick a song.
The spittoon (from 10 wins)Ding!

The music

The song plate under the sign (number 13 in chapter 4) shows what's playing. Original ragtime, waltzes and cakewalks play on the player piano, with gentler tunes late in the evening (from 9 at night) and a hoedown for every win. It never plays three of the same kind of tune in a row. Turn it up, down or off in Settings.

Mose, and the face cards

Three quiet minutes, and the Kings, Queens and Jacks nod off

Mose greets you by name, polishes his glasses and pipes up now and then. Make him Chatty, Quiet or Silent in Settings.

Leave the game alone for three minutes and the face cards that are showing close their eyes and let their heads droop, one by one, with little "z"s floating up (Frontier and Classic faces; Large Print faces stay awake). Move the mouse or touch anything and they wake up.

And for anyone who can't stand spiders: there's a secret somewhere in the parlor. Look around.

The parlor grows, holidays and the train

Your winnings decorate the parlor: a spittoon at 10 wins, longhorns at 25, a chandelier at 50 and a gramophone at 100 (click it for Piano Requests). With Holidays on, the parlor dresses up for Valentine's Day, the Fourth of July, Halloween, Thanksgiving and Christmas; with The 4:10 train on, a whistle sounds on the hour and a little train crosses the window while you're at the table (not in the Back Room or with Parlor life on Still). The decorations, holidays and train live on the painted wall, so a phone doesn't show them.

13. Settings

Every change happens right away and is saved by itself. Reset to defaults puts the settings back the way they started (your name, scores, photos, card back and skipped songs are kept).

SettingChoices
Play in the Back RoomJust the cards, all the class — see chapter 15.
Felt colourSaloon Green, Saddle Brown, Midnight Black, Faro Burgundy, Riverboat Navy, Prairie Tan, Gunmetal Grey, Royal Purple.
Card backsTwelve designs: Perry's Parlor Monogram, Classic Red, Classic Blue, Riverboat Gambler, Railroad, Gold Rush, Wanted Poster, Cattle Brand, Sheriff's Star, Spider Web, Golden Spider, Square Dance — click More… to see them all.
Your photoPut your own pictures on the card backs (chapter 14).
Face cardsFrontier (painted portraits), Large Print (extra-big letters) or Classic.
Card sizeLarge or Extra-Large (not on a phone — a phone always uses the biggest that fits).
Four-colour suitsBlue diamonds and green clubs, so all four suits look different.
High contrastA darker felt, so the cards stand out.
Full screenOff (the usual way): the game opens in a window you can move and resize by its edges, and it remembers its size. On: it fills the whole screen. Computer only; F11 also switches.
Show the timerShow or hide your time on this hand (the brass tag under the watch; the clock on a phone).
Music / Sound effectsMusic: on or off, and how loud. Sound effects: how loud (all the way down for silence).
Skipped songsSongs you took out with Skip Song → Don't Play It Again; put any of them back.
Spider visitsOften, Sometimes or Never.
Parlor lifeLively, Calm or Still — how much moves around in the parlor.
Mose chatterChatty, Quiet or Silent.
Gentle motionShorter, calmer animations: the doors don't swing open when the game starts, and the characters hold still.
Holidays · The 4:10 trainHoliday decorations; a train whistle on the hour.
Guest BookChange Name or Add a Player.

14. Your Own Photos on the Cards

Put a family photo, a pet or a favourite place on the back of every card. Go to Settings → Use a Photo… (once you've added one it's called My Photos…) and follow three steps.

Step 1 — Choose a Photo…

1. Choose a photo

Click Choose a Photo… and pick a picture. On a phone, your phone's own photo picker opens.

Step 2 — slide and zoom

2. Slide & zoom

Drag the photo so the best part sits inside the card shape. Use − and + (or pinch on a phone) to zoom. Is the picture lying on its side? Click Turn the Photo. The little card on the right shows how it will look. Click Next.

Step 3 — pick a style

3. Pick a style

Natural colour, Old-Time Sepia or Tintype, with a Gold, Wood or no border. Click Done.

Add as many photos as you like. Turn on Family Album to get a different photo on each new hand. To take a photo off the cards, open My Photos… and click Remove under it — the picture on your computer or phone itself is never touched.

15. The Back Room

Sometimes you just want the cards. The Back Room hides the parlor, the visitors and Mose, and keeps the handsome table, the cards and the smooth animations. Wins end with an elegant gold cascade instead of the full celebration.

Switch it on or off with the little door marked Back Room at the bottom right of the table (on a phone, use Settings), or with Play in the Back Room at the top of Settings. Your record and everything else stays exactly the same.

16. Players and the Guest Book

Several people can share the game, and each keeps their own name, saved hand, Ledger, plaques and Spider Family Album.

17. Keys and Buttons

On a computerDoes
Ctrl + ZUndo
HHint
EscOpen the menu at the table · leave a screen
F11Full screen on or off
On a phoneDoes
Tap a cardMove it to the best spot
Drag a cardMove it where you like
The Back buttonClose what's open · open the menu at the table
Slide a fingerScroll Settings, the Ledger, How to Play and the Album
PinchZoom a photo in Use a Photo
♪ Skip (top bar)Skip to the next song

18. Questions and Answers

Will I lose my game if I close it?

No. The game saves after every move. Next time, click Continue Your Game. (The one exception is a secret: if you ever Rage Quit, that hand counts as one that got away.)

This hand looks impossible.

With Winnable hands only on, every hand the game deals can be won. Try Hint, use Undo to back up a few moves and try another way, or Menu → Restart This Hand to start the same cards fresh (that doesn't count as a loss).

The cards or writing are too small.

In Settings choose Large Print faces, Extra-Large cards and High contrast, and turn on Full screen.

Too much is moving around.

Turn on Gentle motion, set Parlor life to Still, or play in The Back Room.

I don't like one of the songs.

Click Skip Song on the plate under the sign, then Don't Play It Again. Bring it back any time in Settings → Skipped Songs.

I can't hear any music.

Check Settings → Music is On and the slider isn't all the way down, and that your computer or phone isn't muted.

Windows says "Windows protected your PC."

Click More info, then Run anyway. It appears because the game is from a small developer, not because anything is wrong.

It says "Perry's Parlor is already open."

The game is already running — look for it on the taskbar at the bottom of the screen.

How do I update it?

On Windows, run the new Setup; everything you've done is kept. On Android, the Play Store updates it for you.

How do I uninstall it?

On Windows: Settings → Apps, find Perry's Parlor, click Uninstall. Your records are left behind in case you reinstall; to remove them too, delete the folder %APPDATA%\Godot\app_userdata\Perry's Parlor. On Android: press and hold the gold star, then Uninstall (this removes everything).

19. Privacy and Credits

Your privacy

Perry's Parlor collects nothing. There's no account, no advertising, no tracking, and the game itself never uses the internet. Names, scores, settings and any photos you add stay on your own computer or phone. (On a computer, the About the Parlor page has two buttons, Visit faleofaz.org and Donate with Venmo, about FaleOfaz, a care home in Utah. They open your own web browser, and only if you click them. Nothing is asked of you.) The full policy is at tcdeveloper27.github.io/perrys-parlor/privacy.html.

Credits

GamePerry's Parlor © 2026 AdCentric Media (adcentricmedia.com). Made for Mr. Perry, and for everyone who loves a good game of Spider.
MusicOriginal ragtime, waltzes, cakewalks and hoedowns created by Tim for Perry's Parlor, with the Suno music studio.
PicturesPainted and animated with AI tools on AdCentric Media's own computers, and chosen one by one.
Sound effectsKenney (kenney.nl) — Casino, Interface, Impact and Music Jingles packs, CC0. Cat recordings from Wikimedia Commons, public domain.
FontsRye and Libre Baskerville (SIL Open Font License 1.1); DejaVu Sans (Bitstream Vera license).
EngineMade with the Godot Engine (godotengine.org). The full open-source licenses are in the game: How to Play → About the Parlor → Open-Source Licenses.

Godot Engine license: Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Happy playing, partner.